Tabletop Siege is a 3D browser tower defense built to feel like a painted miniature board game sitting on a warm wooden desk. Hex tiles, chunky low poly figures, soft tilt shift focus, and the kind of warm lamp glow that says someone laid this game out for you and is waiting to play.

Place towers on the hex grid, hold a winding path against wave after wave of skeletons, and upgrade, combo, and sell your way through escalating pressure. Win, then keep going into endless mode and chase a score.

16 towers, every one its own answer

  • Archer. Fast single target DPS, the foundation of every defense.
  • Mage. Area magic that slows, the answer to packed formations.
  • Cannon. Heavy splash on a slow fuse, tuned for boss waves.
  • Barracks. Melee garrison that blocks the path and holds enemies for your ranged towers.
  • Herald. Support aura that boosts every tower in range, the glue piece.
  • Alchemist. Marks enemies to take extra damage from everything, weak alone and devastating combined.
  • Prism. A ruby lens spire whose focused beam burns hotter the longer it holds one target, the single target melter.
  • Tempest. A storm crystal whose bolts fork between strung out enemies, anti swarm.
  • Ballista. Armor piercing bolt that scales with the target's health, the dedicated anti tank.
  • Bombard. Charges a devastating shell, then lobs it to wipe a packed group at once.
  • Brazier. A radiating bonfire that scorches every nearby enemy at once, area denial.
  • Frostborne. A cryo spire that chills and slows every target it hits.
  • Repulsor. An ivy clad bulwark that shoves enemies backward along the path, anti rush.
  • Hexer. A curse obelisk that strips armor and resistance from nearby enemies.
  • Snare. A ground mine that arms, then bursts when a fast pack crosses it.
  • Treasury. No attack. Pays gold at the end of every wave, spend a slot now to earn more later.

17 enemy types that demand different counters

Swarms, armored brutes, healers that mend the pack, necromancers that raise more, splitters, shielded juggernauts, ethereal wraiths that blink past your line, and multi phase bosses. Splash for the swarm, single target for the tank, armor strip for the shielded. Rock paper scissors, not lock and key.

21 handcrafted maps

From Meadow Crossing to volcanic rims, frozen tundra, tidal gates, a dragon serpentine, and the gated Emberlock. Each has a hand laid hex grid, a curated path, and its own ambient mood and palette. You start on Meadow Crossing, the rest open up as you play.

Roguelike runs

Start with a small kit of towers and unlock more as you survive, with a per wave card draft: pick a tower to unlock, or take a discount or an empowered damage bonus on your next placement. Skip a weak offering and reroll next wave.

Mechanics that compound

  • Cross type combos. Named adjacency combos (Enchanted, Fortified, Spotter, Garrison, Pitfall) reward placing the right towers side by side, not just stacking the same tower.
  • Same type synergy. Adjacent towers of one archetype share a capped damage bonus, so clusters work too.
  • Tier branching. Every tower has a tier two and tier three, each with two upgrade paths, dozens of final variants.
  • Wave modifiers. Themed waves (Swift Skeletons, Armored Brutes, Healer Convoy and more) force the same build to handle very different threats.
  • Tower gilding. Pour surplus gold into maxed towers for extra damage, a real sink once your economy is strong.

Daily Siege and endless

A fresh seed every day for a shared score chase, plus a full endless mode after victory for the leaderboard hunters.

Tabletop diorama aesthetic

Every visual choice serves the painted miniature feel. Toon shaded gradient ramps, per hex bevel, an animated signature crown on every tower, dust motes drifting in the lamp light, a wooden desk with subtle grain, and tilt shift depth of field that keeps focus on the action.

Free, no signup, in your browser

Plays on phone or desktop. English and German auto detected. Built with Three.js and TypeScript. Currently in development, feedback welcome in the comments. No microtransactions, no ads, no signup wall, no app to install.

Updated 11 hours ago
Published 24 days ago
StatusIn development
PlatformsHTML5
Authorcrelvo
GenreStrategy
Tags3D, browser, hex, Indie, Low-poly, Roguelike, Singleplayer, Tabletop, Tower Defense
AI DisclosureAI Assisted, Code, Text

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